![i hate maps in bioware games i hate maps in bioware games](https://i.ytimg.com/vi/EQgbV9Dc6bQ/maxresdefault.jpg)
It’s nice to have a remote region that’s almost completely exposed to the wilderness, making it a perfect no-man’s-land for opposing forces. I genuinely like the Hinterlands because they’re, well… actual hinterlands. Sorry, it looks like you accidentally chose not to progress through the game at an optimal rate - oops! I mean, the Hinterlands is a late-game location as well as a sort of tutorial area - there’s a massive dragon you fight here in sweltering fields of fire. Back when Inquisition launched we saw a deluge of memes about the starting area being approximately ten million hours long, although you’re actually able to leave the Hinterlands pretty quickly. I think most of the hate for Dragon Age: Inquisition stems from the Hinterlands, the first open area you visit in the game. Pigeon-holing it into a category of weak RPGs is ludicrous. Inquisition is phenomenal, though, and has some of the best environmental design I have ever seen.
![i hate maps in bioware games i hate maps in bioware games](http://www.halolz.com/wp-content/uploads/2009/11/halolz-dot-com-left4dead-halflife2-ihatemaps.jpg)
![i hate maps in bioware games i hate maps in bioware games](https://asset.vg247.com/mass-effect-andromeda-x5-ghost-rifle.jpg)
I know you all detested Andromeda’s facial animations - which were fixed post-launch, it’s a great game now - and the fall of Anthem is tragic both on a human level and an industrial one. To be clear, I don’t mind when people claim to hate the game so much as I become frustrated when people fence it in with this idea of BioWare gone bad. It’s fine to dislike things, and there are certainly plenty of elements to critique in Inquisition. I am occasionally told that I get irrationally annoyed about video games, although my complaint in this instance is completely logical - I hate that some people hate Dragon Age: Inquisition.